2019 LV Open Team Yankee Tournment 2019

On February 8th to 10th we had one of the larger US tournament for Team Yankee and Mid War Flames of War. What was interesting is that how I thought the games were going to go, was very different than the actual armies that I had to face.

My army, was a combination of West German ( Marauder Mech Infantry Kompanie ) and a Panzeraufklärungs Kompanie  and a Allied Australian Mech Infantry Company/

Marder Panzergrenadier Kompanie
Marder Panzergrenadier Kompanie HQ
> Marder Panzergrenadier Zug
> Marder Panzergrenadier Zug
> 3x M113 Panzermörser 

> 2x Luchs
> 2x Luchs
> 3x Jaguar 1
Panzeraufklärungs Kompanie 
1x Leopard 1
> 2x Luchs
> 2x Luchs
> 3x Leopard 1 

> 2x Luchs
> 2x Luchs 
> 4x Gepard
Australian Mech Infantry Company
1x SLR rifle team
1x M113 (T50 turret) (TAU105)

> 4x M60 team with LAW anti-tank team
3x Carl Gustav anti-tank team
4x M113 (T50 turret) (TAU105)

> 4x M60 team with LAW anti-tank team
3x Carl Gustav anti-tank team
4x M113 (T50 turret) (TAU105)

> 4x Leopard AS1 
> 2x M125
> 4x Milan Missile team
4x M113 (T50 turret) (TAU105)

> 4x Milan Missile team
4x M113 (T50 turret) (TAU105)


So my thoughts was with 21 drops and 12 Milans, 8 Leopard 1's, and tones of Infantry, I could Attack, Maneuver, or Defend in the Missions. I have never have played with west german or Australian so I wanted a chance to see what they could do.


Game One ( 6 to 1 victory ):
Against a Australian Mech Company and a Ozy Leopard Company.

We both picked Maneuver,  and ended up playing Contact. The older gentleman I was playing was slow and very new to the game. Knowing this, I took a deep breath, and tried to explain everything I was doing as I did it ( even explaining the tactics ) so he could get the rules. Lucky I was playing Australians so I could explain the strengths of his army as I played them.



I managed to flood one side of the board with my Leopards 1's and Australian Infantry before he received many of his reinforcements and won the game by turn 4.


Game Two ( 3 to 3 tie ):
Dutch Armored Infantry Company with Leopard 2 and a West German M113 Infantry Company.

Attack (Dutch ) and Maneuver (Me) resulted in Counter Attack.

Maps are based on my memory as I did not take pictures.



I could have spearheaded easy and made a huge difference but instead I decided to maximum amount of tanks and Infantry. This was a big mistake as my opponent used Spearhead to great effect. Added to this the ability to have his leopard 2 move 18" ( with Blitz ) it crippled me attempts to move across the board.

Overall my opponent outplayed me but in the end I managed to kill enough of his small units and at the last moment and move up my Ozy infantry to contest the objectives.

Game Three ( 4 to 3 win ):
West German Armored Leopard 1 Company with Leopard 2 company with  M113 WG Infantry Company.





His tank heavy leopard 2's and I think 10 leopard 1 with two units of M113 German infantry was going to be hard for him to beat me on defense. I picked defend and him attack and we rolled REARGUARD. This was the best scenario I could have played as I had lots of infantry and silly amounts of units to remove as the game continued with no little loss of combat power.

Starting Places:



He pushed hard to my right, but my dug in Ozy Infantry ( in a buildings ) did not fire a shot and just hoped that he could not roll 6's to hit before I could move another company up from the left of the board to the right ( which I did ). By this time I had already Milan'd quite a few Leopard 1's, and destroyed a Leopard 2 and most of my tanks have swung around from the left to his side of the board. By turn 4, he saw there was no way to remove me from the building with his forces, so he called the game to a 4 to 3 win for me.

End Map:


My main mistake was thinking ( No idea why) that my M113's transport units did not count for VP. I usually play Soviets so I never get down to 2 models , so it was a shock to me to have my opponent point out that they do ( Oops ). I had put my M113s out to shoot at his infantry in a building for no real reason ( it was something to do as all the other games they basically did nothing ) so I gave a 6 to 1 victory to a 4 to 3. Well that made me learn a lesson!

So in the end I made second place as the Judges determined that my last two games where against tougher opponents so I ended in 2nd place instead of a tie for 2nd / 3rd.

Team Yankee Tactical Takeaways:

  1. Set up is critical. Spearhead every chance you get.
  2. Play fast. If you have lots of units, place a bright colored dice next to units that have to do something next turn as a reminder.
  3. If you have lost 2 units already, then just play aggressive with everything else. Who cares if you lose more units if they help you kill the Min needed to get a 4 to 3, 3 to 3, or 3 to 4. To many people don't want to lose units which at 93pts, you probably have tones left.
  4. Pick a side, and push.
  5. Remember infantry in APC can move really fast. In quite a few games I moved whole companies across the board. Many tanks move fast as well. So when in doubt move it!
  6. Leopard 2 are freckin fast beyond belief. 14" Tactical with a 4" Blitz just hurts the mind.
  7. Its pretty boring to play Nato + Nato + Nato


Team Yankee Showdown results-
1.) Alex Montileone-14
2.) Clive Henrick-13
3.) Alex Montalvo-13
4.) Chris Jackson-12
5.) Aaron Mays-12
6.) Jake Mayer-12
7.) Kevin Morris-11
8.) Joe Lewis-10
9.) Igor Torgeson-10
10.) Chris Fretts-10
11.) Raymond Loh-9
12.) Richard Gagliasso-9
13.) Niall St. John-9
14.) Christian Sorensen-8
15.) Carl Bellatti-7
16.) Bryan Koches-7
17.) Adam Iniguez-7
18.) Robert Runnels-6
19.) Stephen Armellino-5
20.) Dan Henderson-3




Comments

Popular posts from this blog

LV Open Flames of War 4th Edition

Flames of War 4th Edition: M3 75mm GMC in Action